Like i said though when developers do learn how to use the powerful cell in conjunction with its GPU by either optimizing the PS3 version or leading on it they get amnazing results and amazing parity like Rage, Arkham Asylum, Dead Space and Vanquish. The developers struggle to port across what on paper looks like a memory defficiency. The problem when porting across a Xbox 360 game to the PS3 is this memory bottleneck. When developers tap into figuring out how to work the two together you get games as stunning as Uncharted 3. The problem comes in the fact that you believe The Cell and GPU act on their own while in reality some of the PS3’s GPU workload is offloaded onto the PS3’s SPU’s of the cell. – Secondly you are right if you take the CPU’s out of the equation then yes the Xbox 360 GPU is slightly better than the PS3 GPU.
![mafia 2 demo xbox 360 mafia 2 demo xbox 360](https://xbox-torrent.ru/uploads/fotos/xgames4/3/01.jpg)
Infact PS3 sometimes suffers longer load times if not installed because Blu Ray has a slightly lower read speed and has to read through more content than on a DVD. The only thing that Blu Ray allows is for more content and better uncompressed quality. Xbox 360 exclusives vs Playstation 3 exclusives shows that if optimized Playstation games like Uncharted 3, Heavy Rain, Killzone 3, GOW3 and GT5 look incredible when compared with their Xbox 360 countrparts like Halo, Gears, Alan Wake and Firstly Blu Ray has nothing to do with memory. An example of leading on PS3 shows the almost 100% parity between the console versions. This is because PS3 has vastly different architectue to the PC and 360 and developers then struggle to port it across.Īn example of a developer optimizing each platform individually is the new Game from ID software called Rage. When they lead on PC or 360 then you get these ports that have slightly less details and in some cases frame rate problems. The multi platform games that look worse on PS3 are either usually because developers dont concentrate on each platform and optimize them individually or lead development on the 360. The PS3 is slightly more powerful because of its cell CPU Jaco but its a more difficult console to develop for since the Xbox uses very similar architecture to the PC. So tell us, which version will you be getting and why? So there you have it, if you want more images you can click on that NeoGaf link above. … and finally, a YouTube video with a complete comparison, obviously viewing in High-Def is recommended. While they don’t have these same angles on PC, these two images below should give you a good idea of just how much better the PC version looks. Here’s another comparison from a different angle. Once quick glance already shows you that the PS3 version is missing all of the tall grass effects as well as a looking a touch blurry. I highly recommend that you click on the images to see them at full size as the thumbnail quality greatly diminishes the image quality of both. The comparison below shows the Xbox 360 version on top and the PS3 version below. It’s a no-brainer that the PC version looks absolutely stunning when compared to the console versions, as is always the case but what about the other two? When you view the image comparisons, it is instantly very clear that the Playstation 3 version is lacking some visual elements and clarity.īig steps have been taken to make multi-platform games look better on the PS3, as its something we haven’t discussed in a while, but why then are we seeing such a difference in visuals on the Playstation 3 yet again? The content we produce is obviously not free of use should you want to upload our videos on your own website or YouTube channel.Folks on NeoGaf have put a thread comparing the graphics in Mafia II on the PC, Xbox 360 and PS3 as well as linked to a YouTube video that does the same.
![mafia 2 demo xbox 360 mafia 2 demo xbox 360](https://i.ytimg.com/vi/oSZedBDUoks/maxresdefault.jpg)
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![mafia 2 demo xbox 360 mafia 2 demo xbox 360](https://www.abload.de/img/mafia22010-08-1013-06-36qi.png)
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